/**
* Provides an interface for two-dimensional vectors with x-y coordinates.
* @interface
* @see syngen.utility.vector2d.create
*/
syngen.utility.vector2d = {}
/**
* Instantiates a new two-dimensional vector.
* @param {syngen.utility.vector2d|Object} [options={}]
* @param {Number} [options.x=0]
* @param {Number} [options.y=0]
* @returns {syngen.utility.vector2d}
* @static
*/
syngen.utility.vector2d.create = function (options = {}) {
return Object.create(this.prototype).construct(options)
}
syngen.utility.vector2d.prototype = {
/**
* Adds `vector` to this and returns their sum as a new instance.
* @instance
* @param {syngen.utility.vector2d|Object} [vector]
* @returns {syngen.utility.vector2d|Object}
*/
add: function ({
x = 0,
y = 0,
} = {}) {
return syngen.utility.vector2d.create({
x: this.x + x,
y: this.y + y,
})
},
/**
* Calculates the angle between this and the positive x-axis, in radians.
* @instance
* @returns {Number}
*/
angle: function () {
return Math.atan2(this.y, this.x)
},
/**
* Returns a new instance with the same properties.
* @instance
* @returns {syngen.utility.vector2d}
*/
clone: function () {
return syngen.utility.vector2d.create(this)
},
/**
* Initializes the instance with `options`.
* @instance
* @param {syngen.utility.vector2d|Object} [options={}]
* @private
*/
construct: function ({
x = 0,
y = 0,
} = {}) {
this.x = x
this.y = y
return this
},
/**
* Calculates the cross product with `vector`.
* This operation is noncommunicative.
* @instance
* @param {syngen.utility.vector2d|Object} [vector]
* @returns {Number}
*/
crossProduct: function ({
x = 0,
y = 0,
} = {}) {
return (this.x * y) - (this.y * x)
},
/**
* Calculates the Euclidean distance from `vector`.
* @instance
* @param {syngen.utility.vector2d|Object} [vector]
* @returns {Number}
*/
distance: function ({
x = 0,
y = 0,
} = {}) {
return Math.sqrt(((this.x - x) ** 2) + ((this.y - y) ** 2))
},
/**
* Calculates the squared Euclidean distance from `vector`.
* @instance
* @param {syngen.utility.vector2d|Object} [vector]
* @returns {Number}
*/
distance2: function ({
x = 0,
y = 0,
} = {}) {
return ((this.x - x) ** 2) + ((this.y - y) ** 2)
},
/**
* Calculates the dot product with `vector`.
* @instance
* @param {syngen.utility.vector2d|Object} [vector]
* @returns {Number}
*/
dotProduct: function ({
x = 0,
y = 0,
} = {}) {
return (this.x * x) + (this.y * y)
},
/**
* Returns whether this is equal to `vector`.
* @instance
* @param {syngen.utility.vector2d|Object} [vector]
* @returns {Boolean}
*/
equals: function ({
x = 0,
y = 0,
} = {}) {
return (this.x == x) && (this.y == y)
},
/**
* Returns the inverse vector as a new instance.
* @instance
* @returns {syngen.utility.vector2d}
*/
inverse: function () {
return syngen.utility.vector2d.create({
x: -this.x,
y: -this.y,
})
},
/**
* Returns whether this represents the origin.
* @instance
* @returns {Boolean}
*/
isZero: function () {
return !this.x && !this.y
},
/**
* Scales this by its distance to return a unit vector as a new instance.
* @instance
* @returns {syngen.utility.vector2d}
*/
normalize: function () {
const distance = this.distance()
if (!distance) {
return this.clone()
}
return this.scale(1 / distance)
},
/**
* Rotates by `angle`, in radians, and returns it as a new instance.
* @instance
* @param {Number} [angle=0]
* @returns {syngen.utility.vector2d}
*/
rotate: function (angle = 0) {
if (angle == 0) {
return this.clone()
}
const cos = Math.cos(angle),
sin = Math.sin(angle)
return syngen.utility.vector2d.create({
x: (this.x * cos) - (this.y * sin),
y: (this.y * cos) + (this.x * sin),
})
},
/**
* Multiplies this by `scalar` and returns it as a new instance.
* @instance
* @param {Number} [scalar=0]
* @returns {syngen.utility.vector2d}
*/
scale: function (scalar = 0) {
return syngen.utility.vector2d.create({
x: this.x * scalar,
y: this.y * scalar,
})
},
/**
* Sets all properties with `options`.
* @instance
* @param {syngen.utility.vector2d|Object} [options]
* @param {Number} [options.x=0]
* @param {Number} [options.y=0]
*/
set: function ({
x = 0,
y = 0,
} = {}) {
this.x = x
this.y = y
return this
},
/**
* Subtracts `vector` from this and returns their difference as a new instance.
* @instance
* @param {syngen.utility.vector2d|Object} [vector]
* @returns {syngen.utility.vector2d|Object}
*/
subtract: function ({
x = 0,
y = 0,
} = {}) {
return syngen.utility.vector2d.create({
x: this.x - x,
y: this.y - y,
})
},
/**
* Subtracts a circular radius from this and returns it as a new instance.
* @instance
* @param {Number} [radius=0]
* @returns {syngen.utility.vector2d}
*/
subtractRadius: function (radius = 0) {
if (radius <= 0) {
return this.clone()
}
const distance = this.distance()
if (radius >= distance) {
return syngen.utility.vector2d.create()
}
return this.multiply(1 - (radius / distance))
},
/**
* Position along the x-axis.
* @instance
* @type {Number}
*/
x: 0,
/**
* Position along the y-axis.
* @instance
* @type {Number}
*/
y: 0,
}
/**
* Instantiates a unit vector along the x-axis.
* @returns {syngen.utility.vector2d}
* @static
*/
syngen.utility.vector2d.unitX = function () {
return Object.create(this.prototype).construct({
x: 1,
})
}
/**
* Instantiates a unit vector along the y-axis.
* @returns {syngen.utility.vector2d}
* @static
*/
syngen.utility.vector2d.unitY = function () {
return Object.create(this.prototype).construct({
y: 1,
})
}